
Whenever a base Weapon is used in an attack that succeeds its Hit Check and is not Blocked / Dodged, it rolls a random number between your Min and Max and apply that to the target.
A Dagger has Minimum Damage of 1, and Maximum Damage of 4.
Assassin Kick Skills are: dragontalon, dragontail, and dragonflight.Ī Weapon's base Damage is determined by its item type. For Assassin Kick Skills and smite, Boots and Shields have Damage values that are used in place of the equipped Weapon's Damage. Each row links to a description and additional information needed to understand it.
The following table shows the correct order that Weapon Damage bonuses are applied, and what attack types benefit from these bonuses. To determine the final Damage applied by a Weapon Attack you need to first layer the different bonuses to your Weapon's Damage in the correct order.